How weapons work
| Damage types | Slash, Impact, Pierce — bosses resist or are weak to them (bosses) |
| Levelling | +3% damage per level, up to +30% ✅ |
| Evolution | Most weapons evolve at level 10 ✅ |
| Slots | 3 melee weapons at once |
| Throwing weapons | Separate slot, run on a cooldown, not ammo |
| Magic | No spell list — “magic” is a weapon’s own special, charged separately; the Magic Rate stat speeds that up |
How XP is earned is disputed: one guide says per hit, players say by damage dealt ⚠️. Spirit Oil adds levels directly, so players save, use oil, see what it evolves into, and reload if they don’t like it ⚠️.
Evolutions players have confirmed
| Weapon | Type | Evolves into |
|---|---|---|
| Rusted Short Sword | Slash | Sipeha’s Twisted Heart ✅ |
| Rusted Spear | Pierce (back-step thrust) | Jigeki’s Serpent Thrust — poison + stun ✅ |
| Wooden Club | Impact | A healing staff — possibly Puwema’s Blessed Orb ⚠️ |
| Holy Sword Endu | Slash | Soul Bound Endu, then the True Holy Sword Akunra ⚠️ — see Endu |
| Trident | Pierce | Breaks at level 5 and drops a Trident Key ⚠️ |
The Pandora Blade
Hidden in a secret room of the first dungeon. Attack 5, levels up to 100 instead of 10. Players who pushed it to max agree it still isn’t worth wielding.
Weapons worth knowing
| Weapon | Why |
|---|---|
| Azure Torch | Light source plus a blue fireball special; TechRaptor’s writer kept it equipped all game |
| Rusted Longhammer | Behind the optional Grave Guardian |
| Splash Hammer | Charged AOE clears the small fish at Dagoom ⚠️ (where it comes from is disputed ❌) |
| Skull Rod | After The Necronomicon |
| Blood Moon | Life-steal special |
| Vampiric Scimitar | Sold at the shop for 42 coins |
| Spiked Buckler | The only shield — equips as a weapon, right-click to block (33 coins) |
One weapon isn’t like the others: the achievement Ancient Technology asks for “a very different type of main weapon” (7.0% of players) — players point to a shock rifle in the Ancient World ⚠️.
Collecting them all
The store page promises 50+ melee weapons and 20+ throwing weapons. Extensive Armaments (every main weapon) and Versatile Volley (every throwing weapon) were at 0.2% and 0.1% on Nov 2; Perfected Weaponry (upgrade every main weapon) at 0.0%. Track them on the checklist.